home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Xenosoft 2
/
Xenosoft 2 (Game collection)(1994).iso
/
games
/
warlord2.arj
/
WARLORD2
/
READ.ME
< prev
next >
Wrap
Text File
|
1993-06-29
|
7KB
|
215 lines
WARLORDS ][ NOTES (v1.00s)
---------------------------
MEMORY REQUIREMENTS
-------------------
Warlords ][ runs quite comfortably on most machines with 580 Kb
of free memory.
If you are using a sound blaster card, with digitized sounds and
music installed, you may require a little more memory (590 Kb)
Naturally though, the more memory the better. Warlords ][ will
run faster on machines with over 600 Kb of free memory.
SWITCHES
--------
The following switches are available when you play Warlords ][
To use them, type them after the name "WAR2",
e.g. type "WAR2 S M" to use the alternate-army version on a
monochrome screen
'x' Use extended memory
'h' Do not use expanded or extended memory
's' Use alternate army names
'm' Mono version, for laptop use
'v' No talking advisor
'n' No startup animation
Note that it is not necessary to use any of these switches if you
do not want to! These are for unusual options! Warlords ][ will
run quite normally if you simply type "WAR2"
RAZED CITIES ARE STILL PORTS
----------------------------
Even though you can't own them and build troops in them,
razed cities still act as ports.
HISTORY HAS 200 TURN LIMIT
--------------------------
Due to memory considerations, the history graphs now show only
up to turn 200 (not 300 as the manual states). For most games,
this should be more than adequate.
STOPPING THE COMPUTER MOVING
----------------------------
If there are no human players left in the game, or if you are
simply observing a game of Warlords ][, you may eventually wish
to stop the computer players from moving and inspect the game.
To do this, hold down a SHIFT or ALT key. When the current
computer player has finished his turn, you will be prompted to
"Press ESC to stop the game". If you hit ESC now, the game will
stop and all the players will become human. If you don't hit
ESC, the game will continue;
TROUBLE-SHOOTING
----------------
1. The Game Will Not Run
Make sure you have 580 Kb of free memory. Check this
with the MEM command. Type MEM at the DOS prompt and you will
be told "Largest Executable Program Size: XXX K". If "XXX" is
less than 580, you will need to free up some memory (refer to
your DOS manual).
Make sure you have installed the sound for the correct
Sound Card. For example, if you have an Adlib card and you
select PAS sound, the game will not run.
Type INSTALL to re-install your sound,
2. I Don't Get Any Sound!
Make sure you have installed the sound for the correct
Sound Card. For example, if you have an Adlib card and you
select PAS sound, the game will not run.
Type INSTALL to re-install your sound,
If you have a Sound Blaster, make sure you have set
the correct MEMORY/IRQ/DMA settings. The install program should
automatically detect these values - if in doubt, use this programs's
suggestions.
3. The Music On My Sound Blaster Pro Sounds Strange!
You may have installed the wrong Sound Blaster Pro drivers.
Many cards just use the "Sound Blaster Pro II (OPL)" driver,
but a card will often use the "Sound Blaster Pro I (Yamaha)"
driver instead. Try both - you'll know which one is right!
4. The Game Runs Too Slowly
There are a number of ways to speed up Warlords ][.
The first and best way is too use a disk-caching program
(like SMARTDRV - for instructions see your DOS manual).
Another solution is to free up more memory. The
game will run faster on machines with 600 Kb free, and faster
still on machines with 610 Kb free! To free up more memory,
load TSRs and DRIVERS into high memory (see LOADHIGH and
DEVICEHIGH in your DOS manual) Alternately you can run the
MEMMAKER program supplied with MS-DOS 6.0. As a last resort,
you might want to create a bootable floppy disk to set up
a clean system for you to play.
One more good solution is to allocate more EXPANDED
memory. EXPANDED memory is faster than EXTENDED memory, and
you will notice a speed increase of up to 200% if you do this!
Refer to your MS-DOS manual to see how to make more expanded
memory available (you will need to add a line like this to
your CONFIG.SYS file:
"DEVICE=C:\DOS\EMM386.EXE RAM 2048"
which allocates 2Mb of EXPANDED memory).
5. I've Changed My Sound Card, What Now?
Run the program INSTALL.EXE (from the WARLORD2 directory,
type "INSTALL"). You will now be prompted for your new sound
settings
OTHER PEOPLES' SAVED MAPS AND GAMES
-----------------------------------
1. The problems...
You may, at some stage, wish to take a saved map or game
from a friend and load it into your copy of Warlords ][. By
itself, this is a problem! Warlords ][ keeps track of the games
it has saved on YOUR PC - you cannot just add another game by
copying a file.
For this exact purpose, we have provided an IMPORT
facility to let you access maps and games which were created on
other peoples' machines.
2. What to do
Copy the map/game to your Warlords ][ directory. Let us
suppose it is a game and you have called it "newgame.sav". All
you have to do now is type something like this:
IMPORT GAME newgame.sav NewGame 1
This will import the saved game into Warlords ][. It will appear in
slot #1 of your saved game list (overwriting whatever was already
there) and will have the name "NewGame".
WARNING!!! Whatever slot you import the map/game into is
COMPLETELY OVERWRITTEN! Take care you do not lose
a previously saved map/game that you wish to keep!
3. The IMPORT command in more depth
The general form of the IMPORT command (used for importing
saved maps and games) is this:
IMPORT <MAP|GAME> <filename> <listname> <slot>
<MAP|GAME> Specifies whether it is a map or a game you are
importing
<filename> Is the name of the file containing the map/game
<listname> Is the name that will appear in the saved
map/game list, when you are playing Warlords ][.
It may contain no spaces, and cannot be longer than
14 letters.
<slot> Is a number from 1 to 10. It specifies which
position on the list will receive this map/game.
STRATEGIC STUDIES GROUP
-----------------------
Addresses
in North America Strategic Studies Group Inc.
P.O.Box 30085, fax (904) 469-8885
Pensacola, Fl, 32503-1085 phone (904) 469-8880
Addresses
elsewhere Strategic Studies Group Pty. Ltd.
PO Box 261
Drummoyne fax (02) 819-7737
Australia, 2047. phone (02) 819-7199
Online Addresses Compuserve: 72040,34
Applelink: AUST0161
MCI Mail: 384-8467
GEnie: SSG